This project was my first project in the gamedev business, as it isn't released yet I cannot share any details on it in the general public but I'd be happy to show you what I'm allowed to in a one-on-one conversation!
This was my team Raveyards exam project for our studies at The Game Assembly and winner of 3 awards at Swedish Game Awards 2021. My focus was on the character movement while continuing expanding our custom c++ engines capabilities.
I developed this during the specialisation weeks during my studies at TGA. At 5 weeks with 50% workload I researched, coded and implemented a grapplinghook feature and built this website.
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I developed this during the 3rd person shooter project during my studies at TGA. Me and my team "Raveyard" developed this game. I mainly focused on tailoring an Dear ImGUI scripteditor from a 2D engine to ours.
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I developed this during the Diablo 3 clone project during my studies at TGA. Me and my team "Raveyard" developed this game and created the 3D c++ engine "SEOS" that it runs on. I also developed a burndown and sprintplanning tool in Excel.
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I developed this during the platformer project during my studies at TGA. Me and my team "Starstorm" developed this game. I mainly focused on making the controller gameplay feel intuitive and really polished.
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