My name is Hugo, I program stuff :)

Tjena!

Just Perfect

My first real game in the business from my time at Invisible Walls.

As this game is yet to be released I cannot upload clips of this to the general public as agreed on by my former workplace but in a one-to-one conversation I'd love to show what I've worked on!


Just Perfect on Steam!

My team's exam project for our TGA education and winner of Swedish Game Awards: Gamers' Choice, Best Audio and Best Tech 2021.


Solve a Who-done-it murder mystery in a world in a world inspired by Dungeons and Dragons mixed with Animal Crossing!

Read more...

This was my specialisation project where I spent 5 weeks at 50% workload developing a gamemechanic I think is underepresented.

Inspired by old flash games, I developed a fun concept of a grapplinghook that wrapped around objects and unraveled to give the player momentum based entertainment.

Read more...

This was a Resident Evil 2 inspired game I developed along with my team "Raveyard" during my studies at TGA for the 3rd person shooter project using our in-team c++ engine: SEOS.

I contributed mainly on

  • Nodeeditor
  • Scripthandling
  • Nodepipeline

Read more...


This was a Diablo 3 clone i developed along with my team "Raveyard" during my studies at TGA for the Diablo clone projectusing our in-team c++ engine: SEOS.

I contributed mainly on:

  • Boss behaviour
  • Burndown and Scrum planning tools
  • Combat juice

Read more...

This was a Ori and the Blind Forest inspired game I developed along with my team "Starstorm" during my studies at TGA for the platformer project. Made using the in-house c++ engine.

I contributed mainly on

  • XINPUT wrapper
  • Animation Events
  • Controller rumble

Read more...


Interested in working together?

Let's get in touch!