My name is Hugo, I program stuff :)

Tjena!

This was my specialisation project where I spent 5 weeks at 50% workload developing a gamemechanic I think is underepresented.

Inspired by old flash games, I developed a fun concept of a grapplinghook that wrapped around objects and unraveled to give the player momentum based entertainment.

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This was a Resident Evil 2 inspired game I developed along with my team "Raveyard" during my studies at TGA for the 3rd person shooter project using our in-team c++ engine: SEOS.

I contributed mainly on

  • Nodeeditor
  • Scripthandling
  • Nodepipeline

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This was a Diablo 3 clone i developed along with my team "Raveyard" during my studies at TGA for the Diablo clone projectusing our in-team c++ engine: SEOS.

I contributed mainly on:

  • Boss behaviour
  • Burndown and Scrum planning tools
  • Combat juice

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This was a Ori and the Blind Forest inspired game I developed along with my team "Starstorm" during my studies at TGA for the platformer project. Made using the in-house c++ engine.

I contributed mainly on

  • XINPUT wrapper
  • Animation Events
  • Controller rumble

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Interested in working together?

Let's get in touch!