My first real game in the business from my time at Invisible Walls.
As this game is yet to be released I cannot upload clips of this to the general public as agreed on by my former workplace but in a one-to-one conversation I'd love to show what I've worked on!
This was my specialisation project where I spent 5 weeks at 50% workload developing a gamemechanic I think is underepresented.
Inspired by old flash games, I developed a fun concept of a grapplinghook that wrapped around objects and unraveled to give the player momentum based entertainment.
This was a Resident Evil 2 inspired game I developed along with my team "Raveyard" during my studies at TGA for the 3rd person shooter project using our in-team c++ engine: SEOS.
This was a Diablo 3 clone i developed along with my team "Raveyard" during my studies at TGA for the Diablo clone projectusing our in-team c++ engine: SEOS.
This was a Ori and the Blind Forest inspired game I developed along with my team "Starstorm" during my studies at TGA for the platformer project. Made using the in-house c++ engine.